World War Sim · Engineering LineBUNKER ARCHITECT
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Depth of Defense

You are the protective-structures engineer. Every meter you dig, every layer you choose, changes whether a penetrator stops short — or breaks through. This is not abstract: it's the real physics of penetration depth, shock attenuation, and spall. Learn it, or watch your shelter fail.

💰 Excavation & Materials Budget

Spent0
Limit0

⚡ Apply to All Layers

🧱 Layer-by-Layer Design (top → bottom)

📍

📊 Live Penetration Analysis

Predicted Penetration Depth
–
How far the threat travels before stopping
Depth Margin
–
Remaining shelter depth below the stop point
Shock Overpressure at Shelter
–
Attenuated blast pressure reaching the protected space
Spall Risk
–
Fragments ejected from the rear face of a hard layer under shock
Cost Used
–
Below 1.0 margin ratio = breach. Above = survives.
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Shelter Held
Cost Used
Depth Margin
Overpressure
Spall Risk